Weapons and items from The Legend of Zelda series
This is an article that details the major and recurring fictional weaponry and items that protagonist Link uses across the various The Legend of Zelda series video game series. Weapons and items are often carried over from game to game and may have different appearances and prerequsites, but usually possess the same purpose for gameplay.
Swords
The protagonist Link is an avid user of swords, and across the series uses various renditions, with the legendary Master Sword usually being the most powerful the player could gain.
Biggoron Sword
- Biggoron's Sword is received from the immense Goron smith Biggoron in various Zelda games after the completion of a rather long and complicated trading sequence. It is identical to the Giant's Knife, except it is unbreakable. The sword is a reward to Link for getting Biggoron eye drops to cure the eye irritation caused by the fumes from Death Mountain. This powerful blade is twice as strong as the Master Sword, but comes with one major setback: it forces Link to keep his shield on his back.
In Oracle of Ages and Seasons, the Biggoron's sword is gained by a long trading process between versions of the games, and similar to the Ocarina of Time version, deals more damage than the Master Sword. However, it leaves Link unable to equip a second item in its slot, but allows the longest reach of any melee weapon. In Soul Calibur II, the Biggoron Sword is used as a very long one-handed sword, that Link partners with the usual Hylian Shield. Because it is the same sword that required two hands in Ocarina of Time, Link is penalized for the greater power of the sword by losing a small sliver off his health meter every time he swings the sword.
- Appears in: Ocarina of Time, Oracle of Ages/Seasons and Soul Calibur II
Deku Stick
Deku Sticks are long wooden branches that can be swung by using the assigned "C" button. They inflict double the damage to that of the Kokiri Sword, and double still when set ablaze, making them the most powerful weapon available to Young Link. Deku Sticks can be acquired mainly by destroying the Deku Baba while it is in the upright position. The only downside of the Deku Sticks is their lack of durability: they break on impact but not on walls in Jabu Jabu's belly. They can also be used to carry fire from torches to other objects that require lighting; if they stay on fire for too long, they will burn to ashes. The carrying capacity of Deku Sticks can be upgrades from 10 to 20 sticks by purchasing the upgrade in the Lost Woods from a Business Scrub. The carrying capacity can then be upgraded to 30 by wearing the Skull Mask (or Bunny Hood) at the forest stage in the Lost Woods. In The Wind Waker, there is a similar variant called the Boko Baba Stick. It can be obtained in the same way as previous games and is a melee weapon, but they cannot break, and can not be stored in the inventory. When on fire, they don't burn to ashes like in previous installments, for the flame merely goes out if lit for too long.
- Appears in: Ocarina of Time, Majora's Mask
Four Sword
There is a large fair and sword fighting contest thrown every year in Hyrule to honor a race of small creatures who call themselves the Minish. Hylians call them Picori. The winner of the contest gets to touch the magical Picori Sword, a gift to the Hylians by the Picori. Link, the grandson of the Royal Grand Blacksmith, is watching the contest with the Princess of Hyrule, Zelda, when a strange swordsman named Vaati wins. When he touches the Picori Sword, he breaks it at the hilt. Then he turns Zelda into stone and escapes. The king sends Link to seek out the Picori because they are said to show themselves only to children.
In his search, Link finds a talking green cap named Ezlo. Ezlo has the knowledge of how to shrink Link and speak with the Minish. It is later revealed that Ezlo was once a skilled Minish craftsman; Vaati, his apprentice, used a magical cap created by Ezlo to turn into a powerful sorcerer, who then turned Ezlo into the cap that Link found. Link gets the Picori Sword fixed. The new blade is called the White Sword. When Link embues the sword with the powers of the four elements, it is transformed into the Four Sword.
Vaati, who transformed himself into a demon, was sealed in the Four Sword when Link defeated him; the sword was sealed in an altar and Princess Zelda was revived. The three goddesses then put a spell on the sword that makes the wielder split into four versions of himself, each of which represent the four elements the Four Sword is made of. When Link draws it in Four Swords Adventures, Green Link represents wind (a reference to Wind Waker and the green goddess of courage, Farore), Red Link fire, Purple Link earth, and Blue Link water.
Seven maidens are trapped by Ganon with help from a mysterious clone of Link known as Dark Link. When Link pulls the Four Sword from the pedestal, Vaati is released again. The four Links save the seven maidens and defeat Vaati. As they escape from a tower, they encounter Ganon, whose power has been restored to him by the Trident. The four Links defeat Ganon and their story became a myth. Every time one of the Links collects over 2,000 force gems, the Four Sword powers up, turning into the Ultimate Four Sword.
Many years later, Zelda and the Seven Maidens sense a disturbance in the Four Sword, and Link pulls it out of the pedestal, releasing Vaati again. The four Links defeat Vaati and put the Four Sword back in the Seal.
The manga follows most of the game's plot; however, the Four Sword not only splits its wielder into four, but also divides the wielder's personality into four, with one possessing a persona similar to that of the original.
- Appears in: The Minish Cap, Four Swords and Four Swords Adventures
Giant's Knife
- The Giant's Knife can be purchased for 200 Rupees from Medigoron, a smith in Goron City, as adult Link. The sword must be wielded two-handed due to its size, making Link unable to hold his shield, so instead of blocking normally, he bends over and ducks to dodge the attack (it does not protect you from falling rocks, like the hylian shield on child Link), and while Z-Targeting, holds the sword to cover his face (which doesn't actually block any attacks). The sword breaks after 100 slashes on regular enemies or three strikes with walls or other hard objects. When unbroken, it deals the same amount of damage as Biggoron's Sword. After it breaks, however, it becomes a Broken Giant's Knife and its power is weakened to that of the Kokiri's sword, the first sword of the game. It disappears when Link receives the Biggoron Sword.
- Appears in: Ocarina of Time
Great Fairy's Sword
The Great Fairy Sword is a gift to Link from the Great Fairy. It is a large purple sword with black roses etched in its blade, and it is four times stronger than the Kokiri Sword. Unlike other swords in Link's arsenal, it is treated as an item, and must be used by assigning it to a C-Button. It later appears in Soul Calibur II with an older Link wielding it with one hand and the ability to restore his health.
- Appears in: Majora's Mask, Soul Calibur II
Kokiri Sword
The Kokiri Sword is the basic sword that Link is able to use while a child in Ocarina of time. It is needed to enter the Great Deku Tree. One acquires the sword by going through the hole in the back of the Kokiri forest at the very start of the game. It is the basic weapon in the game and only half as powerful as the Master Sword. It is considered the legendary weapon of the Kokiri people, and because of their small stature, is ideal for children but is too small to be weidly for an adult.
- Appears in: Ocarina of Time, Majora's Mask
Magical Sword
The magical sword is another upgrade Link acquires in earlier Zelda games. It is essentially an upgrade similar to the metal swords gained in later games, it gives Link an attack increase (In Legend of Zelda, the Magical sword was twice as strong as the White Sword, and four times stronger than the Wooden Sword). Like the metal swords, this permitted Link the ability to fire lasers at enemies. It also made an appearance in Link's weapon selection in Soul Calibur II, but with a different design and accompanied by a Magic Shield. It could penetrate an oppenent's defense but the shield has poor defensive power.
- Appears in: The Legend of Zelda, Link's Awakening, Soul Calibur II
Master Sword
Metal swords
Various metal swords have appeared across the Zelda games. They are commonly perceived as an attack upgrade from the wooden sword. For example, in Oracle of Ages, Seasons after Link progressed somewhat into the game, he received a metal blade called the Noble sword that did more damage and could fire magical beams when he possessed full health. In Link's Awakening, he received a sword called the "Seashell Blade" which had similar effects. In the original Legend of Zelda, the player's first upgrade after receiving an extended life bar was a "White Sword". In Majora's Mask, the player could reforge their sword in various forms by use of a blacksmith in the game.
- Appears in: All The Legend of Zelda series games
Wooden Sword
The wooden sword is the trademark beginning weapon of Link in many Zelda games, particularly the 2-D iterations. It is composed of wood, and usually the weakest melee weapon the player can attain, although does more damage than other weaponry, such as the bow and arrow. The wooden sword allows Link to perfom a trademark spin attack, but does not allow him to fire magical beams from its tip or smash pots with a sword strike.
- Appears in: The Legend of Zelda, Link's Awakening, Oracle of Ages and Seasons, The Adventure of Link
Ranged Weaponry
Bow & Arrow
The bow and arrow is a staple weapon of the Zelda series that assists Link in fighting enemies or triggering switches from a distance. It is often found as a counterpart or replacement of the slingshot. Its various uses and appearances are delimited by gameplay design and the number of virtual dimensions that different games of the series emulate. This, in turn, is often restricted by the console for which the game was developed. Because the bow and arrow uses a depletable source of ammunition, the ability to upgrade one's quiver (to hold more arrows) has been introduced in the later games.
Two-dimensional Zelda games usually feature standard, nameless bows and arrows as common ranged weapons, which normally use ordinary arrows as ammunition. Due to graphical limitations these bows can only shoot in the four cardinal directions on the game screen. In some games there are upgrades to the standard arrow, however these have not required magic power for their use as of yet. Instead, the upgraded arrow may simply replace the previous type as a more powerful weapon (as with the Silver Arrows of A Link to the Past), or it may be necessary to charge a regular arrow while nocked in the bow before the ability takes effect (as with the Light Arrow found in The Minish Cap).
Bows and arrows in the three-dimensional Zelda games (Ocarina of Time, Majora's Mask, The Wind Waker) are more interactive tools than their 2-D counterparts. When aiming a shot, the player's perspective is taken to Link's point of view, which allows for increased accuracy, especially when coupled with targeting techniques. In this position an arrow can be shot roughly anywhere in three dimensions.
- The Fairy Bow introduced in Ocarina of Time was the weapon Link gained as an adult in lieu of his childhood projectile weapon, the Fairy Slingshot.
- The Hero's Bow has appeared in both Majora's Mask and The Wind Waker. It is small enough that it can be used by a child while still being a powerful weapon.
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The Fairy Bow in |
The Hero's Bow in |
The Hero's Bow in |
The bows and arrows of the 3-D Zelda games possess a certain magical affinity and as a result can use special elemental arrows along with the standard arrow for more powerful attacks and in various situations. As of The Wind Waker these enhanced arrows have always appeared as a set. Firing these types of elemental arrows expends a certain amount of magic power (MP), or magic points, and there usually is a mandatory delay between consecutive shots.
Fire Arrows
- The heads of these arrows are set aflame, allowing them to burn their targets upon contact. They are very effective against undead enemies, and are often needed in order to melt ice that blocks Link's path in certain areas. In Ocarina of Time, they are discovered at Lake Hylia as an adult after completing the Water Temple by following the inscription on the plaque found on the main island. In Majora's Mask, they are the prize of Snowhead Temple. In The Wind Waker, they are received along with the Ice Arrow from the Queen Fairy at the Mother & Child Isles. It is often possible to shoot a makeshift fire arrow without using magic power by shooting a normal arrow through any flame. In Super Smash Bros. Melee, Young Link uses Fire Arrows as his B- Button attack instead of Link's Arrows used in the same game.
Ice Arrows
- These arrows can render their target temporarily frozen and, specifically in Majora's Mask, create flat pieces of ice on which Link can stand when shot into a body of water. They are sometimes necessary in puzzles throughout the games as the key to counteracting or dousing flames. In Ocarina of Time, these arrows are the treasure held within the Gerudo Training Ground, and are not necessary to complete the game. In Majora's Mask, they are the prize of the Great Bay Temple and, unlike their OoT counterpart, are required to complete the dungeon. . In The Wind Waker, the abilities of both ice and fire are granted to Link's bow by the Fairy Queen at the Mother & Child Isles.
Light Arrows
- These rare arrows of legend can pierce pure evil and are possessed by few — most commonly, the Royal Family of Hyrule. They are useful or required to defeat Ganondorf on several occasions. In Ocarina of Time, they are automatically received as a gift from Princess Zelda after Link rescues the five imprisoned Sages. In Majora's Mask, they are the prize of the Stone Tower Temple. In The Wind Waker, they are found after defeating Phantom Ganon in Ganon's Tower near the end of the game and can kill minor enemies with one shot. Because of the power and importance of these arrows, twice as many magic points will be consumed than when firing the other magic arrows.
Boomerang
The Boomerang (ブーナラン Būnaran?) is a common weapon in the Zelda series. It is usually regarded as a weaker ranged weapon than the bow and arrow although it has unlimited applications, can retrieve various far-away items, and (in The Wind Waker and Twilight Princess) can lock on and strike multiple enemies. In some games an upgrade to the regular boomerang called the Magical Boomerang is available, which allows for the player to control the movements of the boomerang to a degree after he or she has thrown it (And, in the case of A Link to the Past, travels farther).
Slingshot
The slingshot is Link's alternative weapon to the bow and arrow in many games. In earlier games, he used rocks as ammunition and stored them similar to arrows in the inventory. In later games, the type of ammunition was expanded to include many other projectiles. In Ocarina of Time it shot Deku Seeds, and in Oracle of Ages and Seasons it adopted various magical seeds whose effects range from setting enemies on fire to creating whirlwinds.
Hookshot
A grappling-hook type weapon, the Hookshot is a spring-loaded, trigger-pulled hook attached to a lengthy chain. Since its first appearance in Link to the Past, the Hookshot's main purpose has been to pull Link across large distances by hooking onto certain surfaces (like wood). However, under certain conditions (when wearing the Iron Boots, for example) Link can pull its target towards him instead, and also use the Hookshot as a useful long-distance weapon, partiuclarly because it does not require ammunition. It reappears in Ocarina of Time and can be upgraded to become the Longshot, which expands twice as far. In Majora's Mask, the device receives a different aesthetic design, appearing golden in color, and its chain length lies somewhere between those of Ocarina of Time's Hookshot and Longshot. It also makes appearances in Link's Awakening and The Wind Waker. In Oracle of Time and Seasons, you obtain the Switch hook, which switches your position with pots or rocks. Also, a version of the Hookshot known as the Clawshot will be included in Twilight Princess.
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Hookshot from |
Hookshot from |
Fire and Ice Rods
These weapons have only appeared in the 2D versions of the Zelda games. In A Link to the Past, they are found at different places and take magic power to use. In Links Awakening, the Magic Rod appears in Turtle Rock Dungeon. The Magic Rod is the same as the Fire Rod, but doesn't use magic, as Links Awakening doesn't have a magic meter. In recent 3D games, the fire and ice rods have no use, for the fire and ice tipped arrows have taken their place.
Shields
Shields assist the player in preventing damage to link, reflecting projectiles and in the case of the Mirror Shield, can solve some the series many elaborate puzzles. Shields, like weapons, come in many different sizes, shapes and designs.
Wooden Shields
Wooden shields, similar to wooden swords are the weakest of the defensive items.
- The Wooden Shield is a common defensive device Link gains at the beginning of the games. They feature no special attributes.
- The Deku Shield is Link's first shield in the Ocarina of Time game. It is a wooden shield (and therefore flammable) with a red design resembling the Kokiri Emerald carved on it. It must originally be purchased in the shop in Kokiri Forest but can be found later in the game if lost/burnt. Link can use this shield only as a child. Once the Master Sword is grabbed, the Deku Shield is replaced by the Hylian Shield. It is presumed this shield is somewhat more durable than the regular wooden shields gained by Link in other titles, due to the magical bark of the Deku Tree.
Metal Shields
- The Hylian Shield (Hylia Shield in the Japanese version) is a large, adult-sized shield (though Link can use it as a child) made of wood overlaid with metal and bearing the crest of the Hylian Royal Family. It can be purchased at the Bazaar in Hyrule Castle Town or found in a tomb in Kakariko Graveyard. Good for deflecting most missiles back at enemies. As a child, Link can only crouch down and use the shield to protect his back as he is too weak to use it normally. Link does this as an adult with either the Hylian Shield or Mirror shield when wielding a single-handed weapon, however if you use the Biggoron Sword/Giants Knife while going up Death Mountain, the shield will not protect you from the falling rock of the eruption.
- The Hero's Shield is a metal shield similar to the Hylian Shield from Ocarina of Time except it's smaller so that Link can use it like a regular shield. The player begins Majora's Mask with this at the start the game. It has unknown origins and reappears in The Wind Waker as Link's family shield, only made of wood.
Mirror Shield
- The Mirror Shield is a shield made of highly polished metal usually inscribed with the insignia of the Triforce. It has slightly differing designs in games, but its main purpose is the reflection of media, particularly light. In Oracle of Ages and Seasons, the Mirror Shield was merely an upgrade to Link's Iron Shield in defensive power. However, it proved a useless defensive power against Ganon in the final battle of The Legend of Zelda: Ocarina of Time. Strangely, the Hylian shield works against Ganon's assaults. It first appeared in A Link To The Past. In The Legend of Zelda: Ocarina of Time, it is used to defeat the bosses of the Spirit Temple, Twinrova, by absorbing and reflecting their elemental attacks. It is also used to defeat three powerful Stalfos in The Legend of Zelda: Majora's Mask, wherein it bears a different image of a screaming face that is reflected with any light that it reflects. The screaming face design was changed in the Gamecube re-release because of complaints from fans. It is required in The Wind Waker to reflect around beams of light to solve puzzles in the Temple of Earth.
Interestingly enough, the crescent moon design for the Mirror Shield of Ocarina of Time was changed for Gamecube re-release, just like the images on the blocks Link can push around. This new design can also be found at the top of the stained glass image of Nabooru in the chamber of the Master Sword in The Wind Waker.
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Miror Shield in Ocarina of Time |
Mirror Shield in Majora's Mask |
Masks
Bunny Hood
The Bunny Hood is a clothing item in several Nintendo video games. Its first appearance was in the The Legend of Zelda: Ocarina of Time in 1998, in which the main character, Link, can wear it to stimulate unusual responses from the NPCs and participate in a trading sequence which ultimately results in the reward of another wearable item, the Mask of Truth. It also has the curious side effect of stopping Stalchildren from appearing in Hyrule Field, when worn at night.
The second appearance of the hood was in The Legend of Zelda: Majora's Mask, as one of the 20 non-transformational masks. In this particular game, wearing the Bunny Hood increases Link's agility, allowing him to run 1.5 times faster than normal. The hood has also made an appearance in Super Smash Bros. Melee, where the player can pick up the item in battle to be able to jump higher, run faster, and fall faster. However, this can be a hazard on small levels during gameplay. Also, it appears on the head of Maggie after she is rescued in The Wind Waker.
A Bunny Hood can be purchased for the player to wear in the Nintendo DS game Animal Crossing: Wild World. However, the hood differs in appearance. The hood covers much of the player's head and is white in color, with short rigid ears. Therefore, this may not be a direct reference.
Mask of Truth
The Mask of Truth is a clothing item in several Nintendo video games. Its first appearance was in the The Legend of Zelda: Ocarina of Time. In this game, the main character, Link, can wear the mask after selling all of the other masks. This allows him to read the minds of NPCs and talk to Gossip Stones, revealing interesting trivia, hints, and secrets.
The mask later appeared in The Legend of Zelda: Majora's Mask, serving much the same purpose. However, this time, it came with the ability to talk to dogs.
Other
Nuts/ Seeds
Seeds are used by Link in various games as an offensive measure. He can ethier use them manually by use of throwing them, or he can use the Slingshot weapon to fire them long distances.
- Deku Nuts are natural stun-grenade nuts harvested from the great Deku tree. In Ocarina of time, they allowed the player to paralyze enemies when they made contact. Deku Nuts cause a powerful flash of light when used, permitting Link to attack an enemy or reveal a space for counter attack. Sheik and Impa use the quick flash to make veiled escapes. It returns in Majora's Mask in a similar capacity.
- Deku Seeds are seeds gained from the Deku Tree. They are used as ammunition for Link's Fairy Slingshot in Ocarina of Time. The hard, brittle surface makes it ideal against enemies such as Skulltulas and Keese.
- Magical seeds are various types of seeds with elemental and strage qualities. They appear in the Oracle of Ages and Seasons games as ammunition for Links slingshot weapon, although he can use them by hand as well. In both games, seeds grew in a limited capacity. In Seasons, certain seeds grew at different times of the year, while seeds grew at different time periods in Ages.
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- *Ember Seeds - The first seed Link comes in possession of. It ignites monsters, nature and various torches for puzzle solving. It uses the element of fire.
- *Scent Seeds - Seeds that can be used by Link to inflict physical damage by Link's Seed Shooter or Slingshot. If dropped, they will attract nearby enemies.
- *Pegasus Seeds - Seeds that Link can consume and increase his running speed expotentially. If shot, they will either freeze an enemy or physically damage it.
- *Gale Seeds - A magical transportation seed, using these will allow Link to instantly warp to a location he has previously been before. When fired at enemies, they encompass the victim in a whirlwind and send them away from the field of battle.
- *Mystery Seeds - A seed shaped like a question mark which does a number of things. It can open owl statues which give Link advice, transform or switch properties of monsters and landmarks, or have the random effect of one of the other four seeds.
Pegasus Boots
Pegasus Boots (also known as Pegasus Shoes) are named after the Greek mythological winged horse Pegasus, This item allows Link to suddenly run at a faster speed (up to four times faster than normal). If the Roc's Feather item is also enabled, using it whilst running will enable link to jump further than usual. There are also certain types of rock in some games which can only be broken by running into them with Pegasus Boots.
The item was first introduced in the 1991 SNES game, A Link to the Past. It was also featured in the Game Boy title, Link's Awakening, the Game Boy Advance title, The Minish Cap, and the GameCube title Four Swords Adventure.
Roc's Feather and Cape
The Roc's feather and Cape are enhacing items that allow Link more jumping ability or maneuverability in the air. The Roc's feather commonly allows Link to jump higher and farther, with the cape being an upgrade that allows Link to glide for a limited amount of time.
Power Bracelets and Gloves
In many The Legend of Zelda series games, the Power Bracelet can be used to move and/or throw heavy objects, including certain enemies like Dodongos. Power Bracelets are typically useful for smashing obstacles that are blocking pathways, such as boulders, stones, and pots, in both the overworld and in dungeons. The Power Bracelet has been depicted as a golden or brown band with a red stone emblazoned in the center of its face.
In A Link to the Past, two pairs of gloves are available which successively increase Link's lifting abilities. From the start of the game, Link can pick up bushes and pots without any aid. Level-1 gloves allow him to pick up gray stones as well, and Level-2 gloves add the heavier black stones to this list.
In Link's Awakening, the Power Bracelet is first found in the second dungeon, Bottle Grotto. It allows Link to move, lift and throw pots found indoors and boulders found through the overworld as blockades. It is upgraded to the Level-2 Power Bracelet in the sixth dungeon, Face Shrine, which enables Link to lift even larger objects such as elephantine statues only found in dungeons. They are supposedly strong enough to "almost lift a whale," as stated in the game.
In Ocarina of Time, Link received a "Goron's Bracelet", which increases his strength and allows him to pick up Bomb Flowers. The Goron's Bracelet provides strength equal to that which Link possesses as an adult, and so is only worn by Link as a child. When traversing the Spirit Temple as a child, he comes upon the Silver Gauntlets which he can wear as an adult to pick up certain boulders and push massive blocks. These are later replaced by the Golden Gauntlets found in Ganon's Castle, which give Link the added ability to hurl enormous stone pillars out of the way.
In Oracle of Ages, Link receives Power Gloves similar to the Level-2 Power Bracelet in Link's Awakening, with which he is able to lift large sarcophagi and heave them out of the way.
Bomb
The Zelda series commonly uses bombs. They are round and spherical in shape and require the light of the fuse to be detonated. Link can use them to damage enemies, break walls and barriers and solve puzzles. If Link holds a bomb too long before it detonates, however, it will damage him in the process.
Remote Bomb
A special type of bomb that appears in The Minish Cap. Unlike regular bombs(which are timed) these bombs can be detonated remotely and are therefore safer to use(they can be picked up and carried without fear of detonation). It was invented by the Minish "Belari" as the result of a Kinstone Fusion with the Forest Minish Elder "Gentari".
Bombchu
A Bombchu is a bomb in the shape of a chu (mouse). When Link uses one, the fuse is lit (if Link does not release it, then it will explode in his hands), then when he releases it, it will travel for a while then explode. Bombchus will travel on any surface, so if the user faces a wall and releases it, it will climb the wall until it explodes.
Powder Keg
A large, explosive barrel of gunpowder that can cause a large amount of damage. It is also powerful enough to break barriers. This device is very large, so only a person of substantial strength can hold and use it. Like bombs, they can damage the user if Link is nearby. This item only appears in Majora's Mask.
Lantern
In some Legend of Zelda games, a lantern or similar item is used by Link. Its primary function is to light up darkened areas, but it can also be used for offensive purposes. In the original Legend of Zelda, the Blue and Red Candles can be used to light up darkened rooms. In A Link to The Past, the Lantern is the first item acquired by the player. In Link's Awakening, Magic Powder can light up torches, while Ember Seeds play a similar role in the Oracle games. The Lantern itself reappears in The Minish Cap as the Flame Lantern, where it can also melt ice. The Lantern will also appear in the upcoming Twilight Princess.
Heart Container
In the video game series Legend of Zelda, Heart Containers are obtainable items which increase the character's maximum health meter. While it is of course possible to lose health, it is not normally possible to lose a heart container (for example, to go from having ten hearts worth of health maximum to nine hearts maximum). The only exception is from the second quest of the original game where it is possible to give up a heart container in order to proceed through certain dungeons.
Heart Containers appear in one of two forms:
- As full containers (generally after beating a boss) which give the player one full heart more.
- And as quarter containers, found at certain locations in the game or as a reward for completing a mini-game or sidequest. These are generally known as "Pieces of Heart", "Heart Container Pieces", or HCPs. In The Wind Waker, Heart Container Pieces can also be found by lowering the Grappling Hook at locations marked on the Treasure Charts. Four of these must be collected to complete one more heart and increase the player's life. The completion status of the current Heart Container (a quarter full, half full, three quarters full, or empty) is visible on the game's Quest Status/Item Subscreen.
Certain sidequests enable the player to gain more than one Heart Container Piece total, but never more than one piece at once. For example, a heart piece can be obtained from the mail sorting minigame on Dragon Roost Island in The Wind Waker, and a second one can be obtained by completing the minigame again. It is not possible to be given a Heart Container Piece worth more than a quarter of a heart, or to be given two in succession without visiting another character or completing another task in between.
Most Zelda games have a limit of approximately twenty hearts maximum if the player does all the tasks required to get all possible Heart Containers and Heart Container Pieces. However, a player can use a GameShark or similar cheating device to gain more than twenty hearts.
Appearances in other games
Heart Containers also appear in the Super Smash Bros. series- however, these perform a slightly different function to the Heart Containers in The Legend of Zelda series. In Super Smash Bros. a player using a heart container will lose all damage inflicted upon him (that is, 0%). In all modes of Super Smash Bros. Melee except All-Star, the container will drop the user's current damage count down 100 points (in the game, 100%, but this does not mean all of the damage is lost). It appears in very limited quantities in this game, but most commonly in All-Star mode, where only three are available in the intermediate "park" stage between each battle. These containers remove all damage, as they did in the original Super Smash Bros. Once one has been used, the player cannot use it again until he has beaten the mode. Heart Containers have no effect if the user's damage counter is at 0%.
Triforce
Rupees
Bottles
Bottles are an essential part to any of Link's quests. These containers are used & often required to carry various things, such as:
- Potions
- Charms(Minish Cap)
- Fairies
- Milk
- Elixir Soup(Wind Waker)
- Water/Spring Water/Forest Water/Mineral Water
- Picolyte(Minish Cap)
- Fish
- Bugs
- Poes/Big Poes
- Blue Flame(Ocarina Of Time)
- Fireflies(Wind Waker)
- Dog Food(Minish Cap)
- Ruto's Letter(Ocarina Of Time)
- Mushrooms(Majora's Mask)
- Gold Dust(Majora's Mask)
- Deku Princess(Majora's Mask)
Due to their usefulness they are highly sought after and a number of bottles can be found(usually 4) in a single game. Amusingly, a bottle can be used to knock back Ganondorf's magic spells in Ocarina Of Time.
Magical Rings
In The Legend of Zelda video game series, there are several magical rings for Link to find. Rings generally augumented his abilities are gave the player a special effect.
In The Legend of Zelda, there are two magical rings for the player to find. The Blue Ring, which is bought in a secret shop for 250 rupees, cuts the amount of damage taken by half. The Red Ring, which is found in Level 9, reduces the amount of damage taken to one-fourth of normal.
In Oracle of Seasons and Oracle of Ages, there are 64 magic rings for the player to collect, each with varying magical effects. To collect them all, it is required to play both games and use special codes to trade rings between the two games.
Gust Jar
A magic jar which can suck in air then shoot it out. Link can use it to bring objects closer to him and suck in enemies, much like the Half Life 2 gravity gun. The longer the player holds the button, the farther it will shoot the air when he/she releases the button. It appears in The Minish cap.
Hammer
A massive and destructive hammer introduced in A Link to the Past, the Magic Hammer is capable of breaking formations and barriers with its tremendous weight. In The Ocarina of Time and The Wind Waker a similar variant called the Megaton Hammer and Skull Hammer, respectively, appeared with different designs. The Megaton Hammer also appears as a weapon that only Link can use in Soul Calibur II, but is off-scale, considering that Link can use it with just one hand.
Rod of Seasons
The rod of Seasons is a staff-like device used by Link in The Oracle of Seasons. By standing on the location of a tree stump and waving the rod, the user can change the seasons at a whim. To control the seasons, the rod holds four amulet-like devices in hollowed sections of its base, with one allowing the staff to dictate that season. In the game, this allowed Link to pass puzzles, find magical seeds and find new places to explore. In battle, the device could be used to hold back attackers at a distance, such as enemies and people that could not be normally struck with the blade.
Harp of Ages
The Harp of Ages is a musical item used to navigate space and time in Oracle of Ages. This item was found by Link in the house of Nayru, the oracle of ages and given to him to assist him on his journey after her kidnapping by Veran. At first, the harp can only warp Link to the past and future by use of specific warp points found about the country, but eventually learning new songs with it allowed the user to warp in a limited a fashion. A third and final song allowed Link to warp anywhere at anytime he wanted. Like the rod, it was used to navigate the game and solve puzzles.
Bait Bag
In The Wind Waker, Link must first purchase this item for 20 rupees from Beedle before he can buy and use All-Purpose Bait and Hyoi Pears. It is a pink, teardrop-shaped sack which resembles a pig's head in appearance. It is tied into a knot at the top, the two ends of which resemble the pig's ears. It has eight pouches for storing bait. When Link buys this satchel from Beedle, he will also make Link a Member's Card, which allows Link to keep a running tally of the number of purchases he makes at Beedle's Ship Shop. If Link attains 30 points, he will receive a Silver Membership. The purchase of the Bait Bag counts as Link's first point on his card.
All-Purpose Bait
In The Wind Waker, Link can buy this at Beedle's Shop Ship and store it in his Bait Bag. It is purchased for 10 rupees in groups of three servings. A purchasable group of this bait will occupy one pouch in the Bait Bag, regardless of how many servings are left. Throwing some bait on the ground can cause pigs to dig there; throwing it near a rat hole causes rats to offer various helpful items for purchase. It can also distract miniblins, and if thrown onto the sea near Fishman, he can fill in Link's Sea Chart and offer advice about the area.
Hyoi Pear
In The Wind Waker, the Hyoi Pear is available for purchase only from Beedle's Ship Shop for 10 rupees. It is a lightly-freckled pear with three indents or bruises that resemble an open-mouthed face, similar to Edvard Munch's The Scream. It allows Link to take control of seagulls for an indefinite time. In using it, Link balances the pear atop his head in hopes that a nearby seagull will fly down and eat it. Thereafter, the player's point of view and control shifts to the seagull as Link enters a trance state, waving his arms in front of him slowly, as if telepathically guiding the seagull's motions himself. The player can now direct the seagull with the analog stick and press
to flap the seagull's wings and accelerate. Seagulls can be used outdoors to trigger switches in out-of-reach places on islands. A seagull has no defense, however, and running into an enemy or pressing R will revert the control back to Link.
Bug Catching Net
The Bug Catching net is a net given to Link with which he can catch bugs and fairies to put in his bottles. It appears in a Link to the Past. Amusingly, it can be used to reflect Agahnim's magic spells as if it were the Master Sword. It does not appear in any 3-D games as Link can swing the Bottles themselves to capture things inside. It appeared in the Gamecube version of Soul Calibur II as one of Link's selectable weapons.
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| Master Sword · Rupee · Triforce |
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| Animals · Characters · Enemies · Games · Manga Musical instruments · Races · Songs · TV series · Weapons and items |
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